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★瑪奇好用寵物AI

隨身緊貼主人
<rules>
 <rule name="寵物被擊退跟隨主人">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="chase" chase_target="master" timeout="10000" run="true"/>
   </sequence>
  </pattern>
  <event name="attacked" event_skill="all" down="false" master_skill="all"/>
 </rule>
 <rule name="寵物被擊飛跟隨主人">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="chase" chase_target="master" timeout="10000" run="true"/>
   </sequence>
  </pattern>
  <event name="attacked" event_skill="all" down="true" master_skill="all"/>
 </rule>
 <rule name="寵物鎖定目標跟隨主人">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="chase" chase_target="master" timeout="10000" run="true"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
</rules>



跟隨
<rules>
 <rule name="寵物鎖定目標跟隨主人">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="chase" chase_target="master" timeout="1000" run="true"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="發現敵人後跟隨主人腳下">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="chase" chase_target="master" timeout="1000" run="true"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
</rules>




普通到底
<rules>
 <rule name="攻擊目標">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="false"/>
 </rule>
 <rule name="擊退目標">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="true"/>
 </rule>
 <rule name="被攻擊">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="被擊退">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="被警告">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="被識別">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="主人被警告">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="attack"/>
 </rule>
 <rule name="主人被識別">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="alert"/>
 </rule>
 <rule name="尋找目標">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="鎖定目標">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
</rules>



治癒AI
<rules>
 <rule name="RULE1">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
    <cmd name="process_skill" target="master" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="alert"/>
 </rule>
 <rule name="RULE2">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
    <cmd name="process_skill" target="master" timeout="0"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="RULE3">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
    <cmd name="process_skill" target="master" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="RULE4">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
    <cmd name="process_skill" target="master" timeout="0"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="RULE5">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
    <cmd name="process_skill" target="master" timeout="0"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="RULE6">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
    <cmd name="process_skill" target="master" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="attack"/>
 </rule>
 <rule name="RULE7">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
    <cmd name="process_skill" target="master" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="RULE8">
  <conditions>
   <condition name="master_damaged_life_greater" life="20"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
    <cmd name="process_skill" target="master" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="RULE9">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="wait" min="10000" max="10000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
</rules>

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